unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/EquipIconCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

50 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 行军装备图标管理
/// </summary>
public class EquipIconCtrl : IconBase
{
public Toggle toggle_use;
public InputField input_Speed;
public InputField input_Count;
bool init = false;
// Start is called before the first frame update
void Start()
{
Init();
}
void Init()
{
if (init) return;
toggle_use.onValueChanged.AddListener(UseToggleValueChanged);
init = true;
}
private void UseToggleValueChanged(bool isOn)
{
EventCenter.Instance.EventTrigger<EquipIconCtrl, bool>("SelectEquipEditor", this,isOn);
}
public override void SetUpdateIconMsg(object msg,string msgType="")
{
Init();
if (msgType == "RestValue")
{
toggle_use.isOn = false;
input_Speed.text = "0";
input_Count.text = "0";
}
else
{
EquipIconData iconData = msg as EquipIconData;
toggle_use.isOn = iconData.isOn;
input_Speed.text = iconData.speed.ToString("0.0");
input_Count.text = iconData.count.ToString();
}
}
}