- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
30 lines
690 B
C#
30 lines
690 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StudentButtonIcon : IconBase
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{
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Button thisButton;
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// Start is called before the first frame update
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void Start()
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{
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thisButton= this.GetComponent<Button>();
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thisButton.onClick.AddListener(ButtonClick);
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}
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//点击时发送定位指令
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private void ButtonClick()
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{
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EventCenter.Instance.EventTrigger<StudentButtonIcon>(iconType.ToString(), this);
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}
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//改变按钮的可交互状态
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public void SetInteractable(bool inter)
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{
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if (thisButton)
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thisButton.interactable = inter;
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}
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}
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