- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
52 lines
1018 B
C#
52 lines
1018 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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/// <summary>
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/// 步骤按钮控制类
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/// </summary>
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public class StepButtonCtrl : MonoBehaviour
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{
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public TextButtonCtrl thisButtonText;
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public Button button_this;
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UnityAction<StepButtonCtrl> thisButtonClick;
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StepType currentType;
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public StepType Type
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{
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get
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{
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return currentType;
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}
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set
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{
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currentType = value;
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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button_this.onClick.AddListener(ButtonClick);
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}
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void ButtonClick()
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{
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thisButtonClick?.Invoke(this);
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}
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//注入初始化数据
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public void InjectInitData(string str, UnityAction<StepButtonCtrl> clickEvent,StepType stepType)
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{
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thisButtonText.SetStr(str);
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thisButtonClick = clickEvent;
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currentType = stepType;
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}
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}
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