unityzgy/Assets/Scripts/UIScripts/Student/Mono/StepButtonCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

52 lines
1018 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
/// <summary>
/// 步骤按钮控制类
/// </summary>
public class StepButtonCtrl : MonoBehaviour
{
public TextButtonCtrl thisButtonText;
public Button button_this;
UnityAction<StepButtonCtrl> thisButtonClick;
StepType currentType;
public StepType Type
{
get
{
return currentType;
}
set
{
currentType = value;
}
}
// Start is called before the first frame update
void Start()
{
button_this.onClick.AddListener(ButtonClick);
}
void ButtonClick()
{
thisButtonClick?.Invoke(this);
}
//注入初始化数据
public void InjectInitData(string str, UnityAction<StepButtonCtrl> clickEvent,StepType stepType)
{
thisButtonText.SetStr(str);
thisButtonClick = clickEvent;
currentType = stepType;
}
}