- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
35 lines
787 B
C#
35 lines
787 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 方向展示UI 控制器
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/// </summary>
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public class DirIndicatorCtrl : MonoBehaviour
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{
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public GameObject indicatorImage;//指针UI
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private Transform target;
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// Start is called before the first frame update
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void Start()
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{
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}
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/// <summary>
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/// 设置待指示方向的目标 通常是摄像机
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/// </summary>
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/// <param name="target"></param>
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public void SetTarget(Transform target)
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{
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this.target = target;
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}
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// Update is called once per frame
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void Update()
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{
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if (target)
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{
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indicatorImage.transform.localEulerAngles = new Vector3(0, 0, -target.eulerAngles.y);
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}
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}
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}
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