unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/UITempManager.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

77 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UITempManager : MonoBehaviour
{
public GameObject LoginPanel;
public GameObject UserManager;
public GameObject TeacherMainPanel;
public GameObject Subject1EditorPanel;
public GameObject Sub2EditorPanel;
public GameObject StudentWaitPanel;
public GameObject StudentSub1Editor;
public GameObject StudentSub1Runing;
public GameObject StudentSub2Editor;
public GameObject StudentSub3Runing;
// Start is called before the first frame update
void Start()
{
EventCenter.Instance.AddEventListener<UserType>("SignIn", UserSignin);
EventCenter.Instance.AddEventListener<RecordBase>("EditorFile", EditorOldFile);
EventCenter.Instance.AddEventListener<string>("CreatFile", CreatNewFile);
LoginPanel.gameObject.SetActive(true);
}
// Update is called once per frame
void UserSignin(UserType userType)
{
switch (userType)
{
case UserType.student:
StudentWaitPanel.gameObject.SetActive(true);
break;
case UserType.Teacher:
TeacherMainPanel.gameObject.SetActive(true);
break;
case UserType.manager:
UserManager.gameObject.SetActive(true);
break;
default:
break;
}
}
void EditorOldFile(RecordBase recordBase)
{
if (recordBase.subName == NetSubNameEnum.)
{
Subject1EditorPanel.gameObject.SetActive(true);
// Subject1EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon(recordBase);
}
else
{
Sub2EditorPanel.SetActive(true);
//Sub2EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon(recordBase);
}
}
void CreatNewFile(string subName)
{
if (subName == "Sub1")
{
Subject1EditorPanel.gameObject.SetActive(true);
//Subject1EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon();
}
else if(subName=="Sub2")
{
Sub2EditorPanel.SetActive(true);
//Sub2EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon();
}
}
}