unityzgy/Assets/Scripts/ZFramwork/GOInteraction/EventInterface.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

56 lines
1.1 KiB
C#

using UnityEngine;
namespace GOEventSystem
{
public class GOPointerEventData
{
/// <summary>
/// 触发事件的物体
/// </summary>
public GameObject pointerPress { get; set; }
/// <summary>
/// 触发的按键
/// </summary>
public GOInputButton gOInputButton { get; set; }
}
public interface IGOEventHandle
{
}
public interface IPointerClickHandler : IGOEventHandle
{
void OnPointerClick(GOPointerEventData eventData);
}
public interface IPointerDoubleClickHandler : IGOEventHandle
{
void OnPointerDoubleClick(GOPointerEventData eventData);
}
public interface IPointerHoverHandler : IGOEventHandle
{
void OnHoverEnter(GOPointerEventData eventData);
void OnHoverExit(GOPointerEventData eventData);
}
public enum GOInputButton
{
Left = 0,
Right = 1,
Middle = 2
}
public delegate void GOButtonAction();
public delegate void GOButtonParamAction(GOPointerEventData data);
}