unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/PromptTextCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

42 lines
905 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//提示文字控制类
public class PromptTextCtrl : MonoBehaviour
{
Text text;
// Start is called before the first frame update
void Awake()
{
text = this.GetComponent<Text>();
HideText();
}
public void SetPrompt(string msg, Color textColor,float time=0)
{
if (text == null)
text = this.GetComponent<Text>();
text.color = textColor;
text.text = msg;
if (time != 0)
{
if (IsInvoking("HideText"))
CancelInvoke("HideText");
Invoke("HideText", time);
}
}
private void HideText()
{
text.text = "";
}
//被隐藏时 清空文字 取消Invoke
private void OnDisable()
{
CancelInvoke();
HideText();
}
}