unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/MapsCS/MapHelper.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

81 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 地图坐标转换工具
/// </summary>
public static class MapHelper
{
static bool hasInit;
static Vector2 terrainSize;
static Vector2 mapSize;
/// <summary>
/// 地形/地图的
/// </summary>
public static float mapScale;
//static Vector2
public static void InitHelper(Vector2 terrainSize,Vector2 mapSize)
{
hasInit = true;
MapHelper.terrainSize = terrainSize;
MapHelper.mapSize = mapSize;
mapScale = terrainSize.x / mapSize.x;
}
public static Vector3 GetWorldPosFromAnchPos(Vector2 anchoredPos)
{
if (!hasInit)
{
Debug.LogError("未初始化地图数据无法转换");
return Vector3.zero;
}
Vector3 worldPos = new Vector3(anchoredPos.x + mapSize.x / 2, 0, anchoredPos.y + mapSize.x / 2) * mapScale;
worldPos.y = Terrain.activeTerrain.SampleHeight(worldPos);//获取与地形对应点的世界坐标高度3
return worldPos;
}
// <summary>
/// 根据世界坐标获取地图锚点坐标 地形必须是正方形 长方形需修改该方法
/// </summary>
/// <param name="worldPos"></param>
/// <returns> 返回以地图中心为锚点的锚点位置</returns>
public static Vector2 GetAnchorPostionFromWorld(Vector3 worldPos)
{
if (!hasInit)
{
Debug.LogError("未初始化地图数据无法转换");
return Vector2.zero;
}
return new Vector2(worldPos.x - terrainSize.x / 2, worldPos.z - terrainSize.y / 2) / mapScale;
}
/// <summary>
/// 计算物体尺寸在地图上的像素点
/// </summary>
/// <param name="size">单位M</param>
/// <returns>像素点</returns>
public static float GetPixelFromSize(float size)
{
if (!hasInit)
{
Debug.LogError("未初始化地图数据无法转换");
return 0;
}
return size/ mapScale;
}
public static void Clear()
{
hasInit = false;
}
}