unityzgy/Assets/Scripts/UIScripts/Teacher/TuFaInstanceIconCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

42 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XFramework.Objects;
//突发事件图标实例 仅在教员端编辑科目或导调时使用
public class TuFaInstanceIconCtrl : DragIcon,IPointerDownHandler
{
public int id;
public void OnPointerDown(PointerEventData eventData)
{
if (eventData.button == 0)
isOnMap = !isOnMap;
else
{
if (isAdded)//已经添加至记录后又删除的
EventCenter.Instance.EventTrigger<TuFaInstanceIconCtrl, bool>("SelectTuFaEditor", this, false);
else
EventCenter.Instance.EventTrigger<TuFaInstanceIconCtrl>("DestoryTuFaIcon", this);
ObjectPool.Instance.Destroy(this.gameObject);
}
if (!isOnMap)
{
offsetPos = (Vector2)Input.mousePosition - (Vector2)transform.position;
this.transform.SetSiblingIndex(this.transform.parent.childCount - 1);
}
if (isOnMap && !isAdded) //首次放下 添加至记录
{
isAdded = true;
EventCenter.Instance.EventTrigger<TuFaInstanceIconCtrl, bool>("SelectTuFaEditor", this, true);
}
}
}