unityzgy/Assets/Scripts/GameObjectCtrl/TuFaTriggerInstanceCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

49 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
//突发事件监测器 仅在学员端使用
public class TuFaTriggerInstanceCtrl : MonoBehaviour
{
SphereCollider thisCollider;
TuFaEnum TuFa;
int id;
bool hasTriggered;
private void Start()
{
thisCollider = this.gameObject.AddComponent<SphereCollider>();
thisCollider.radius = 50f;
thisCollider.isTrigger = true;//仅做触发器
}
//
public void InitTrigger( TuFaEnum tuFaEnum,int id)
{
TuFa = tuFaEnum;
this.id = id;
}
/// <summary>
///
/// </summary>
public int GetID()
{
return id;
}
private void OnTriggerEnter(Collider other)
{
if (hasTriggered) return;
CarCtrl carCtrl= other.transform.GetComponentInParent<CarCtrl>();
if (carCtrl?.carType == CarPosType.firstCar)//首车可触发
{
hasTriggered = true;
// EventCenter.Instance.EventTrigger<TuFaEnum>("TuFaTrigger", TuFa); 弃用 改为GameMain调用
GameMain.Instance.UIManager.ChangePanel("TuFaTrigger", TuFa);//显示答题面板
GameObjectManager.Instance.StopMove();//车辆停止前进
thisCollider.enabled = false;//触发后移除检测组件
}
}
}