unityzgy/Assets/Scripts/GameMain.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

57 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DevelopEngine;
using System;
using ETModel;
using XFramework;
/// <summary>
/// 空场景游戏入口类 持久化存在
/// </summary>
public class GameMain : MonoSingleton<GameMain>
{
public RunState runState = RunState.student;
public bool isTest;//测试模式 可跳过某些逻辑 便于测试
//记录UI 控制器
public UIManager UIManager;//当前显示的UI控制器
// Start is called before the first frame update
void Start()
{
Application.runInBackground = true;
GameObject.DontDestroyOnLoad(this.gameObject);
if (runState == RunState.teacher)
{
DBManager.Instance.InitDBManager(Application.streamingAssetsPath + "/Config/VirtualRepairSql.db");
TcpServer tcpServer = new TcpServer();
string thisIP = NetHelper.GetAddressIPV4();
tcpServer.Start(thisIP, 8087);
SceneSystem.Instance.SetScene(new TeacherScene());
TCPManager.Instance.InitNetWork(tcpServer);
new MasterLoginManager();//创建登录管理类
}
else
{
TCPManager.Instance.InitNetWork(new TcpClient((p) => StudentStateManager.Instance.NetworkConnections = p));
SceneSystem.Instance.SetScene(new StudentLoginScene(LoadSceneType.unLogin));
}
}
private void Update()
{
TCPManager.Instance.ExtractingMsg();
}
//程序退出时执行
private void OnApplicationQuit()
{
Debug.Log("Quit");
TCPManager.Instance?.Close();
DBManager.Instance?.CloseSqlConnectionDB();
}
}