- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class OnboardIconCtrl : IconBase
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{
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public Button plusButton;
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public Button minusButton;
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public Text text_Count;
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int count;
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// Start is called before the first frame update
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void Start()
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{
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if (iconType == IconType.equipEditor)//携带装备无需编辑 按照实际情况设定
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{
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plusButton.interactable = false;
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minusButton.interactable = false;
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}
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else
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{
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plusButton.onClick.AddListener(PlusCountButton);
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minusButton.onClick.AddListener(MinusCountButton);
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}
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}
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public override void SetUpdateIconMsg(object msg,string msgType="")
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{
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count = (int)msg;
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ShowCount();
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}
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void PlusCountButton()
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{
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count++;
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ShowCount();
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EventCenter.Instance.EventTrigger<string,int>("UpdateOnboardCount", text_IconName.text,1);//增加当前选中车辆子物体数量
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}
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void MinusCountButton()
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{
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count--;
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EventCenter.Instance.EventTrigger<string, int>("UpdateOnboardCount", text_IconName.text, -1);//减少当前选中车辆子物体数量
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if (count == 0)
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Destroy(this.gameObject);
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else
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ShowCount();
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}
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void ShowCount()
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{
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LocalizationManager.SetFormatted(text_Count, "x{0}", count);
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}
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}
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