unityzgy/Assets/Scripts/PublicTool/OpenFileName.cs
ayuan9957 1481c1c6f3 fix: 统一装备图标 + 评估翻译 + 警告清理 + 连续训练修复
- EditorContentCtrl: 统一使用carIcon.png作为所有装备图标
- TransportScoreCtrl: 添加LanguageChanged订阅实时翻译最短耗时/转运耗时
- AppraiseSliderCtrl: 评价指标名称用Get()翻译
- WaitResultPanel: 评价等级用Get()翻译避免先闪中文
- EditorAppraiser: 厂区距离提示中厂区名称先Get()翻译
- GameObjectManager: 距离提示用Get()翻译
- StudentSub2EditorPanel: Text_terrainName同步+实时翻译, SetPromptLocalized
- StudentSub1EditorPanel: 地形名SetFormatted+DisplayName实时翻译
- Subject1EditorCtrl: InitCarIcon用RemoveAll+CreatChildren重建
- Subject2EditorCtrl: 编辑想定设置地形下拉框, CreatOnMapCar回退装备列表图标
- SubStart: 车辆列表为空时回退CameraPos定位相机
- StreamingAssetsManager: 移除GetPath中Debug.LogWarning
- 5吨火炮拆装车_Tex替换为统一图标
- 新增评估因素/分组错误翻译条目
- 所有UI预制体verticalOverflow改为Overflow
2026-08-04 14:10:01 +08:00

95 lines
3.5 KiB
C#

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
namespace Public.File
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public class DllTest
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
public static bool GetSaveFileName1([In, Out] OpenFileName ofn)
{
return GetSaveFileName(ofn);
}
}
public class OpenWindow
{
/// <summary>
/// 获取指定文件路径
/// </summary>
/// <param name="path">待选择的文件夹路径</param>
/// <param name="filter">文件后缀限定,格式为 "Excel Files(*.xlsx:*.xls)\0*.xlsx:*.xls\0",默认可选任何文件</param>
/// <returns></returns>
public static string GetFilePath(string title,string path=null,string filter=null)
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
if (!string.IsNullOrEmpty(filter))
ofn.filter = filter;
else
ofn.filter = "All Files\0*.*\0\0";
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
if(path==null)
ofn.initialDir = UnityEngine.Application.dataPath.Replace('/', '\\');//默认路径
else
ofn.initialDir = path.Replace('/','\\');//指定路径
ofn.title = title;
ofn.defExt = "xml";
//注意 一下项目不一定要全选 但是0x00000008项不要缺少
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
//打开windows框
if (DllTest.GetOpenFileName(ofn))
{
string replay_file_name = ofn.file.ToString();
return replay_file_name;
}
else
return null;
}
}
}