- EditorContentCtrl: 统一使用carIcon.png作为所有装备图标 - TransportScoreCtrl: 添加LanguageChanged订阅实时翻译最短耗时/转运耗时 - AppraiseSliderCtrl: 评价指标名称用Get()翻译 - WaitResultPanel: 评价等级用Get()翻译避免先闪中文 - EditorAppraiser: 厂区距离提示中厂区名称先Get()翻译 - GameObjectManager: 距离提示用Get()翻译 - StudentSub2EditorPanel: Text_terrainName同步+实时翻译, SetPromptLocalized - StudentSub1EditorPanel: 地形名SetFormatted+DisplayName实时翻译 - Subject1EditorCtrl: InitCarIcon用RemoveAll+CreatChildren重建 - Subject2EditorCtrl: 编辑想定设置地形下拉框, CreatOnMapCar回退装备列表图标 - SubStart: 车辆列表为空时回退CameraPos定位相机 - StreamingAssetsManager: 移除GetPath中Debug.LogWarning - 5吨火炮拆装车_Tex替换为统一图标 - 新增评估因素/分组错误翻译条目 - 所有UI预制体verticalOverflow改为Overflow
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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using System.Runtime.InteropServices;
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namespace Public.File
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{
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class OpenFileName
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{
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public int structSize = 0;
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public IntPtr dlgOwner = IntPtr.Zero;
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public IntPtr instance = IntPtr.Zero;
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public String filter = null;
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public String customFilter = null;
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public int maxCustFilter = 0;
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public int filterIndex = 0;
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public String file = null;
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public int maxFile = 0;
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public String fileTitle = null;
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public int maxFileTitle = 0;
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public String initialDir = null;
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public String title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public String defExt = null;
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public IntPtr custData = IntPtr.Zero;
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public IntPtr hook = IntPtr.Zero;
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public String templateName = null;
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public IntPtr reservedPtr = IntPtr.Zero;
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public int reservedInt = 0;
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public int flagsEx = 0;
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}
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public class DllTest
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{
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
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public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
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{
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return GetOpenFileName(ofn);
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}
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
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public static bool GetSaveFileName1([In, Out] OpenFileName ofn)
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{
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return GetSaveFileName(ofn);
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}
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}
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public class OpenWindow
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{
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/// <summary>
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/// 获取指定文件路径
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/// </summary>
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/// <param name="path">待选择的文件夹路径</param>
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/// <param name="filter">文件后缀限定,格式为 "Excel Files(*.xlsx:*.xls)\0*.xlsx:*.xls\0",默认可选任何文件</param>
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/// <returns></returns>
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public static string GetFilePath(string title,string path=null,string filter=null)
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{
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OpenFileName ofn = new OpenFileName();
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ofn.structSize = Marshal.SizeOf(ofn);
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if (!string.IsNullOrEmpty(filter))
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ofn.filter = filter;
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else
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ofn.filter = "All Files\0*.*\0\0";
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ofn.file = new string(new char[256]);
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ofn.maxFile = ofn.file.Length;
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ofn.fileTitle = new string(new char[64]);
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ofn.maxFileTitle = ofn.fileTitle.Length;
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if(path==null)
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ofn.initialDir = UnityEngine.Application.dataPath.Replace('/', '\\');//默认路径
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else
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ofn.initialDir = path.Replace('/','\\');//指定路径
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ofn.title = title;
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ofn.defExt = "xml";
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//注意 一下项目不一定要全选 但是0x00000008项不要缺少
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ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
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//打开windows框
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if (DllTest.GetOpenFileName(ofn))
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{
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string replay_file_name = ofn.file.ToString();
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return replay_file_name;
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}
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else
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return null;
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}
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}
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}
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