unityzgy/Assets/Scripts/UIScripts/Teacher/OnboardIconCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

57 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class OnboardIconCtrl : IconBase
{
public Button plusButton;
public Button minusButton;
public Text text_Count;
int count;
// Start is called before the first frame update
void Start()
{
if (iconType == IconType.equipEditor)//携带装备无需编辑 按照实际情况设定
{
plusButton.interactable = false;
minusButton.interactable = false;
}
else
{
plusButton.onClick.AddListener(PlusCountButton);
minusButton.onClick.AddListener(MinusCountButton);
}
}
public override void SetUpdateIconMsg(object msg,string msgType="")
{
count = (int)msg;
ShowCount();
}
void PlusCountButton()
{
count++;
ShowCount();
EventCenter.Instance.EventTrigger<string,int>("UpdateOnboardCount", text_IconName.text,1);//增加当前选中车辆子物体数量
}
void MinusCountButton()
{
count--;
EventCenter.Instance.EventTrigger<string, int>("UpdateOnboardCount", text_IconName.text, -1);//减少当前选中车辆子物体数量
if (count == 0)
Destroy(this.gameObject);
else
ShowCount();
}
void ShowCount()
{
LocalizationManager.SetFormatted(text_Count, "x{0}", count);
}
}