- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework;
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using UnityEngine.UI;
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using System;
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using Public.File;
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public class ModelManagerPanel : BasePanel
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{
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const string panelName= "Panel_ModelManagement";
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Button button_Close;
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Button button_addModel;
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//Dictionary<string,AssetBundleMsg> allMsgs = new Dictionary<string,AssetBundleMsg>();//记录从数据库中或
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EditorContentCtrl contentCtrl_equip;
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EditorContentCtrl contentCtrl_tool;
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EditorContentCtrl contentCtrl_terrain;
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EditorContentCtrl contentCtrl_weather;
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AddModelWindowCtrl addModel;
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//List<string> equipList = new List<string>();
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//List<string> toolList = new List<string>();
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//List<string> terrainList = new List<string>();
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//List<string> weatherList = new List<string>();
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public ModelManagerPanel() : base(new UIType(panelName))
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{
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}
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protected override void InitEvent()
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{
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button_Close = ActivePanel.Find("Button_return").GetComponent<Button>();
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button_addModel = ActivePanel.Find("Button_addModel").GetComponent<Button>();
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button_Close.onClick.AddListener(ClosePanel);
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button_addModel.onClick.AddListener(StartAddModel);
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contentCtrl_equip = ActivePanel.FindChildTrans("Content_equip").GetComponent<EditorContentCtrl>();
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contentCtrl_tool = ActivePanel.FindChildTrans("Content_tool").GetComponent<EditorContentCtrl>();
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contentCtrl_terrain = ActivePanel.FindChildTrans("Content_terrain").GetComponent<EditorContentCtrl>();
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contentCtrl_weather = ActivePanel.FindChildTrans("Content_weather").GetComponent<EditorContentCtrl>();
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addModel = ActivePanel.Find("Panel_operateUser").GetComponent<AddModelWindowCtrl>();
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AssetBundleMsg[] assetBundleMsgs = DBManager.Instance.GetABMsg();
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EventCenter.Instance.AddEventListener<AssetBundleMsg>("ShowModelMsg", ShowModel);
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for (int i = 0; i < assetBundleMsgs.Length; i++)
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{
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AddIcon(assetBundleMsgs[i]);
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}
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}
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private void AddIcon(AssetBundleMsg bundleMsg)
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{
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switch (bundleMsg.type)
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{
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case ABType.装备:
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contentCtrl_equip.AddChild(bundleMsg.assetsName, bundleMsg);
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break;
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case ABType.工具:
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contentCtrl_tool.AddChild(bundleMsg.assetsName, bundleMsg);
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break;
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case ABType.地形:
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contentCtrl_terrain.AddChild(bundleMsg.assetsName, bundleMsg);
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break;
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case ABType.天候:
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contentCtrl_weather.AddChild(bundleMsg.assetsName, bundleMsg);
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break;
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default:
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break;
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}
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}
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//弹出面板 增加数据
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void StartAddModel()
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{
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addModel.AddNew(ModelAdded);
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List<string> equipName = new List<string>();
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foreach (var item in contentCtrl_equip.children)
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{
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equipName.Add(item.Value.text_IconName.text);
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}
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addModel.InitParentsDropDown(equipName.ToArray());
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}
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//展示一个已有模型数据
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void ShowModel(AssetBundleMsg assetBundleMsg)
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{
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addModel.ShowAbMsg(assetBundleMsg);
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}
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//添加完成后更新界面
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void ModelAdded(AssetBundleMsg assetBundleMsg)
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{
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AddIcon(assetBundleMsg);
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}
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private void ClosePanel()
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{
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Pop();
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Push(new DaoHangPanel()).Change((float)UserType.manager);
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}
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}
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