- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
21 lines
498 B
C#
21 lines
498 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AssetLoadTest : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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//string eidtorPath = "Assets/AssetBundlePrefab/武器修理工程车.prefab";
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//GameObject go = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(eidtorPath);
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//Instantiate(go);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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