unityzgy/Assets/Scripts/ThisProjectTool/ProcessNode/StepNode.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

34 lines
525 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
//可视化编辑步骤节点
public class StepNode : Node {
public string stepName;
[Input]
public bool Active;
[Output]
public bool Finised;
public void ActiveStep()
{
}
// Use this for initialization
protected override void Init() {
base.Init();
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port) {
return stepName; // Replace this
}
}