unityzgy/Assets/Scripts/ZFramwork/GOInteraction/Cam_InteractionObject.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

50 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GOEventSystem;
public class Cam_InteractionObject : MonoBehaviour,IPointerClickHandler,IPointerHoverHandler,IPointerDoubleClickHandler
{
//无参事件
public event GOButtonAction Event_HoverEnter;
public event GOButtonAction Event_HoverExit;
public event GOButtonAction Event_Click;
public event GOButtonAction Event_DoubleClick;
//传参事件
public event GOButtonParamAction Event_ParamHoverEnter;
public event GOButtonParamAction Event_ParamHoverExit;
public event GOButtonParamAction Event_ParamClick;
public event GOButtonParamAction Event_ParamDoubleClick;
public void OnHoverEnter(GOPointerEventData eventData)
{
Event_HoverEnter?.Invoke();
Event_ParamHoverEnter?.Invoke(eventData);
}
public void OnHoverExit(GOPointerEventData eventData)
{
Event_HoverExit?.Invoke();
Event_ParamHoverExit?.Invoke(eventData);
}
public void OnPointerClick(GOPointerEventData eventData)
{
Event_Click?.Invoke();
eventData.pointerPress = this.gameObject;
Event_ParamClick?.Invoke(eventData);
}
public void OnPointerDoubleClick(GOPointerEventData eventData)
{
Event_DoubleClick?.Invoke();
Event_ParamDoubleClick?.Invoke(eventData);
}
}