- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UITempManager : MonoBehaviour
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{
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public GameObject LoginPanel;
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public GameObject UserManager;
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public GameObject TeacherMainPanel;
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public GameObject Subject1EditorPanel;
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public GameObject Sub2EditorPanel;
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public GameObject StudentWaitPanel;
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public GameObject StudentSub1Editor;
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public GameObject StudentSub1Runing;
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public GameObject StudentSub2Editor;
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public GameObject StudentSub3Runing;
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// Start is called before the first frame update
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void Start()
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{
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EventCenter.Instance.AddEventListener<UserType>("SignIn", UserSignin);
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EventCenter.Instance.AddEventListener<RecordBase>("EditorFile", EditorOldFile);
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EventCenter.Instance.AddEventListener<string>("CreatFile", CreatNewFile);
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LoginPanel.gameObject.SetActive(true);
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}
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// Update is called once per frame
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void UserSignin(UserType userType)
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{
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switch (userType)
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{
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case UserType.student:
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StudentWaitPanel.gameObject.SetActive(true);
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break;
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case UserType.Teacher:
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TeacherMainPanel.gameObject.SetActive(true);
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break;
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case UserType.manager:
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UserManager.gameObject.SetActive(true);
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break;
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default:
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break;
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}
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}
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void EditorOldFile(RecordBase recordBase)
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{
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if (recordBase.subName == NetSubNameEnum.编队行军)
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{
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Subject1EditorPanel.gameObject.SetActive(true);
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// Subject1EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon(recordBase);
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}
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else
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{
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Sub2EditorPanel.SetActive(true);
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//Sub2EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon(recordBase);
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}
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}
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void CreatNewFile(string subName)
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{
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if (subName == "Sub1")
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{
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Subject1EditorPanel.gameObject.SetActive(true);
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//Subject1EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon();
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}
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else if(subName=="Sub2")
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{
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Sub2EditorPanel.SetActive(true);
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//Sub2EditorPanel.GetComponent<SubjectEditorBase>().InitContentIncon();
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}
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}
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}
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