unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/CameraPosIcon.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

29 lines
807 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 侦查地形时展示 侦查相机的位置
/// 该图标需要以地图左下角为锚点 地图尺寸和场景大小必须保持一致 不一致时 改变定位算法
/// </summary>
public class CameraPosIcon : MonoBehaviour
{
RectTransform thisRect;
Transform cameraTransform;
// Start is called before the first frame update
void Start()
{
thisRect = this.GetComponent<RectTransform>();
cameraTransform = Camera.main.transform;
}
// Update is called once per frame
void Update()
{
if (cameraTransform)
{
thisRect.anchoredPosition = new Vector2(cameraTransform.position.x, cameraTransform.position.z);
}
}
}