- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
41 lines
983 B
C#
41 lines
983 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class OnboardInstanceCtrl : DragIcon
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{
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CreaterType type;
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protected override void Update()
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{
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base.Update();
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if (Input.GetMouseButtonDown(0))
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{
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GetMouseRaycastAll();
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for (int i = 0; i < results.Count; i++)
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{
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CarIconInstanceCtrl carInstance= results[i].gameObject.GetComponent<CarIconInstanceCtrl>();
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if (carInstance)
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{
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carInstance.AddOnboardGO(text_IconName.text,type);
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Destroy(this.gameObject);
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return;
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}
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}
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}
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if (Input.GetMouseButtonDown(1))
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{
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Destroy(this.gameObject);
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}
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}
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public override void SetUpdateIconMsg(object msg,string msgType="")
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{
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this.type = (CreaterType)msg ;
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}
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}
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