- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
//VR交互类型的步骤节点
|
|
public class VRInterStepNode : StepNodeBase
|
|
{
|
|
//VRGrabInterractableBase interractableBase;
|
|
|
|
IStepNodeAction nodeAction;//节点具体实现管理
|
|
// Start is called before the first frame update
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
//interractableBase = this.GetComponent<VRGrabInterractableBase>();
|
|
nodeAction = this.GetComponent<IStepNodeAction>();
|
|
if (nodeAction == null)
|
|
Debug.LogError(NodeName + " " + this.gameObject.name + "操作节点未找到Action行为实现");
|
|
}
|
|
|
|
//流程节点激活时激活该节点的全部操作步骤点 并注册操作步骤点完成事件
|
|
protected override void Active()
|
|
{
|
|
nodeActiceState = NodeActiceState.active;
|
|
if (autoFinishedStep) //自动完成的节点 无需行为调用结束 激活时自行调用即可
|
|
{
|
|
nodeAction?.Active(currentProcess, null);
|
|
NodeFinised();
|
|
}
|
|
else
|
|
{
|
|
nodeAction?.Active(currentProcess, NodeFinised);
|
|
}
|
|
|
|
}
|
|
|
|
//节点操作完成时调用激活状态
|
|
protected override void UnActive()
|
|
{
|
|
nodeActiceState = NodeActiceState.unActice;
|
|
nodeAction?.UnActive(currentProcess);
|
|
}
|
|
}
|