unityzgy/Assets/Scripts/ThisProjectTool/VRCtrl/RepairSub/StepNode/CraneNode/CraneInterStepActionBase.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

38 lines
724 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// 起重机交互基类
/// </summary>
public class CraneInterStepActionBase : MonoBehaviour,IStepNodeAction
{
//public bool active;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Active(ProcessEnum stepName, UnityAction nodeFinishedEvent)
{
//active = true;
Debug.Log("发动机激活时,自动转为完成状态");
//nodeFinishedEvent.Invoke();
}
public void UnActive(ProcessEnum stepName)
{
//active = false;
}
}