unityzgy/Assets/Scripts/StuentNet/TCP/TCPAdjustingToStuExcute.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

30 lines
996 B
C#

using XFramework.NetOuter;
public class TCPAdjustingToStuExcute : INetExcute
{
public override void NetExcute(ExcuteParam param)
{
MsgAdjusting(param.protocolByte);
}
//开始/结束导调指令
void MsgAdjusting(ProtocolByte proto)
{
int start = 0;
string protoName = proto.GetString(start, ref start);
bool result = proto.GetBool(start, ref start);
if (result && !AdjustingManager.Instance.Adjusting)//开始导调指令
{
GameObjectManager.Instance.SetAdjustingState(true);
AdjustingManager.Instance.Adjusting = true;
NetAdjustingInitData adjustingInitData = AdjustingManager.Instance.GetInitData();//获取初始化相关数据
TCPManager.Instance.SendNetMsg(adjustingInitData, NetMsgName.AdjustingInitData);
}
else //结束导调指令
{
GameObjectManager.Instance.SetAdjustingState(false);
AdjustingManager.Instance.Adjusting = false;
}
}
}