- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
27 lines
557 B
C#
27 lines
557 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//被鼠标射线移动的物体
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public interface IPicked
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{
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//获取被捡起的物体
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GameObject GetGameObject();
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void PickUp();
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//放置后是否能被射线检测逻辑捡起 (生成时不做判断)
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bool CanPickUpByRay();
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//安置逻辑
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void PickDown();
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//是否能被安置
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bool CanPickDown();
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//未完成放置时,中止拾取状态
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void StopPick();
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//是否能够中止拾取状态
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bool CanStopPick();
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}
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