unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Scripts/Utilities/ControllerModelSettings/VRTK_ControllerModelElementPaths.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

28 lines
1.1 KiB
C#

namespace VRTK
{
using UnityEngine;
using System;
[Serializable]
public class VRTK_ControllerModelElementPaths
{
[Tooltip("The overall shape of the controller.")]
public string bodyModelPath = "";
[Tooltip("The model that represents the trigger button.")]
public string triggerModelPath = "";
[Tooltip("The model that represents the left grip button.")]
public string leftGripModelPath = "";
[Tooltip("The model that represents the right grip button.")]
public string rightGripModelPath = "";
[Tooltip("The model that represents the touchpad.")]
public string touchpadModelPath = "";
[Tooltip("The model that represents button one.")]
public string buttonOneModelPath = "";
[Tooltip("The model that represents button two.")]
public string buttonTwoModelPath = "";
[Tooltip("The model that represents the system menu button.")]
public string systemMenuModelPath = "";
[Tooltip("The model that represents the start menu button.")]
public string startMenuModelPath = "";
}
}