unityzgy/Assets/Scripts/zzTestScripts/ResourcesTest.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

44 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ResourcesTest : MonoBehaviour
{
GameObject prefab;
// Start is called before the first frame update
void Start()
{
//int a = 2;
//FixLinkEnum fixLinkEnum = (FixLinkEnum)a;
//Debug.Log(fixLinkEnum.ToString());
FixLinkFileCreater.CreatFixCase1Xml(Application.streamingAssetsPath+ "/XML/装备维修/维修案例1.xml");
FixLinkFileCreater.CreatFixCase2Xml(Application.streamingAssetsPath + "/XML/装备维修/维修案例2.xml");
}
// Update is called once per frame
void Update()
{
//if (Input.GetKeyDown(KeyCode.Space))
//{
// //Debug.Log("a");
// StartCoroutine(AssetBundleHelper.LoadSceneAB(Application.streamingAssetsPath + "/AB/shandi.ab", LoadScene));
// // StartCoroutine(AssetBundleHelper.LoadGOAB<GameObject>(@"http://192.168.1.10:8080/FBXAB/tank.ab", "ZBD04A", AssetLoaded));
//}
}
private void AssetLoaded(GameObject game)
{
Instantiate<GameObject>(game);
}
void LoadScene()
{
SceneManager.LoadScene("ShanDiScene");
}
}