unityzgy/Assets/Scripts/ZFramwork/Extend/UnityExtentionData.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

88 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace XFramework
{
/// <summary>
/// 可序列化的Vector3
/// </summary>
[Serializable]
public struct VectorThree
{
public float x;
public float y;
public float z;
public VectorThree(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
public VectorThree(Vector3 vector3)
{
x = vector3.x;
y = vector3.y;
z = vector3.z;
}
public Vector3 GetVector3()
{
return new Vector3(x, y, z);
}
}
/// <summary>
/// 可序列化的Vector2
/// </summary>
[Serializable]
public struct VectorTwo
{
public float x;
public float y;
public VectorTwo(float x, float y)
{
this.x = x;
this.y = y;
}
public VectorTwo(Vector2 vector2)
{
x = vector2.x;
y = vector2.y;
}
public Vector2 GetVector2()
{
return new Vector2(x, y);
}
}
/// <summary>
/// 物体姿态同步数据 位置+角度
/// </summary>
[Serializable]
public struct TransGesture
{
public VectorThree pos;
public VectorThree rotAngle;
public TransGesture(Vector3 pos, Vector3 eulerAngle)
{
this.pos = new VectorThree( pos);
this.rotAngle = new VectorThree( eulerAngle);
}
public Vector3 GetPos()
{
return new Vector3(pos.x, pos.y, pos.z);
}
public Vector3 GetRotAnlgle()
{
return new Vector3(rotAngle.x, rotAngle.y, rotAngle.z);
}
}
}