- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class MyToggleButton : Selectable, IPointerClickHandler
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{
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public string isOnActiveStr;
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public string notOnActiveStr;
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public event UnityAction<bool> valueChange;
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public Text acticveStr;
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[SerializeField]
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bool isOn;
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public bool IsOn
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{
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set
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{
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this.isOn = value;
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if (acticveStr != null)
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{
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if (isOn)
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{
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acticveStr.text = isOnActiveStr;
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}
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else
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{
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acticveStr.text = notOnActiveStr;
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}
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}
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valueChange?.Invoke(isOn);
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}
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get
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{
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return isOn;
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}
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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IsOn = isOn;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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IsOn = !isOn;
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}
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}
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