unityzgy/Assets/Scripts/ZFramwork/Extend/MyToggleButton.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

53 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class MyToggleButton : Selectable, IPointerClickHandler
{
public string isOnActiveStr;
public string notOnActiveStr;
public event UnityAction<bool> valueChange;
public Text acticveStr;
[SerializeField]
bool isOn;
public bool IsOn
{
set
{
this.isOn = value;
if (acticveStr != null)
{
if (isOn)
{
acticveStr.text = isOnActiveStr;
}
else
{
acticveStr.text = notOnActiveStr;
}
}
valueChange?.Invoke(isOn);
}
get
{
return isOn;
}
}
// Start is called before the first frame update
protected override void Start()
{
IsOn = isOn;
}
public void OnPointerClick(PointerEventData eventData)
{
IsOn = !isOn;
}
}