unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/SceneLoadingPanel.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

34 lines
715 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
using UnityEngine.UI;
public class SceneLoadingPanel : BasePanel
{
const string panelName = "Panel_SceneLoadingPanel";
Image image_loadingProgress;
public SceneLoadingPanel() : base(new UIType(panelName))
{
}
public override void OnStart()
{
base.OnStart();
image_loadingProgress.fillAmount = 0;
}
public override void Change(float newData)
{
image_loadingProgress.fillAmount = newData;
}
protected override void InitEvent()
{
image_loadingProgress = ActivePanel.FindChildTrans("Image_value").GetComponent<Image>();
}
}