unityzgy/Assets/Scripts/UIScripts/Teacher/Mono/CarRightButtonPanelCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

58 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CarRightButtonPanelCtrl : MonoBehaviour
{
public Button Button_delete;
public Button Button_detail;
private CarIconInstanceCtrl clickedCar;
// Start is called before the first frame update
void Start()
{
EventCenter.Instance.AddEventListener<CarIconInstanceCtrl>("CarRightButtonEditor", ActiveThisPanel);
Button_detail.onClick.AddListener(DetailButton);
Button_delete.onClick.AddListener(DeleteButton);
this.gameObject.SetActive(false);
}
void ActiveThisPanel(CarIconInstanceCtrl carInstanceCtrl)
{
clickedCar = carInstanceCtrl;
this.gameObject.SetActive(true);
this.transform.SetSiblingIndex(this.transform.parent.childCount - 1);
float parentScale = this.transform.parent.localScale.x;
this.transform.localScale = new Vector3(1.0f / parentScale, 1.0f / parentScale, 1);
this.GetComponent<RectTransform>().anchoredPosition = clickedCar.GetComponent<RectTransform>().anchoredPosition + new Vector2(60, -30) / parentScale;
}
void DetailButton()
{
EventCenter.Instance.EventTrigger<CarIconInstanceCtrl>("CarDetailEditor", clickedCar);
this.gameObject.SetActive(false);
}
void DeleteButton()
{
EventCenter.Instance.EventTrigger<CarIconInstanceCtrl, bool>("SelectCarEditor", clickedCar, false);
Destroy(clickedCar.gameObject);
this.gameObject.SetActive(false);
}
private void Update()
{
float parentScale = this.transform.parent.localScale.x;
this.transform.localScale = new Vector3(1.0f / parentScale, 1.0f / parentScale, 1);
if (!clickedCar)
this.gameObject.SetActive(false);
this.GetComponent<RectTransform>().anchoredPosition = clickedCar.GetComponent<RectTransform>().anchoredPosition + new Vector2(60, -30)/ parentScale;
}
//父物体隐藏时会导致本物体被隐藏
private void OnDisable()
{
this.gameObject.SetActive(false);
}
}