- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CarRightButtonPanelCtrl : MonoBehaviour
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{
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public Button Button_delete;
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public Button Button_detail;
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private CarIconInstanceCtrl clickedCar;
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// Start is called before the first frame update
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void Start()
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{
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EventCenter.Instance.AddEventListener<CarIconInstanceCtrl>("CarRightButtonEditor", ActiveThisPanel);
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Button_detail.onClick.AddListener(DetailButton);
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Button_delete.onClick.AddListener(DeleteButton);
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this.gameObject.SetActive(false);
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}
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void ActiveThisPanel(CarIconInstanceCtrl carInstanceCtrl)
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{
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clickedCar = carInstanceCtrl;
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this.gameObject.SetActive(true);
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this.transform.SetSiblingIndex(this.transform.parent.childCount - 1);
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float parentScale = this.transform.parent.localScale.x;
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this.transform.localScale = new Vector3(1.0f / parentScale, 1.0f / parentScale, 1);
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this.GetComponent<RectTransform>().anchoredPosition = clickedCar.GetComponent<RectTransform>().anchoredPosition + new Vector2(60, -30) / parentScale;
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}
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void DetailButton()
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{
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EventCenter.Instance.EventTrigger<CarIconInstanceCtrl>("CarDetailEditor", clickedCar);
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this.gameObject.SetActive(false);
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}
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void DeleteButton()
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{
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EventCenter.Instance.EventTrigger<CarIconInstanceCtrl, bool>("SelectCarEditor", clickedCar, false);
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Destroy(clickedCar.gameObject);
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this.gameObject.SetActive(false);
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}
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private void Update()
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{
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float parentScale = this.transform.parent.localScale.x;
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this.transform.localScale = new Vector3(1.0f / parentScale, 1.0f / parentScale, 1);
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if (!clickedCar)
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this.gameObject.SetActive(false);
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this.GetComponent<RectTransform>().anchoredPosition = clickedCar.GetComponent<RectTransform>().anchoredPosition + new Vector2(60, -30)/ parentScale;
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}
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//父物体隐藏时会导致本物体被隐藏
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private void OnDisable()
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{
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this.gameObject.SetActive(false);
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}
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}
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