- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class CarDetailCtrl : MonoBehaviour
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{
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public Text carName;
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public Button Button_Colse;
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public EditorContentCtrl contentCtrl_childEquip;
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public EditorContentCtrl contentCtrl_person;
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bool init = false;
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CarIconInstanceCtrl currentCar;//当前操作的车辆
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// Start is called before the first frame update
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void Start()
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{
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//Hide();
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}
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//隐藏窗口
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/// <summary>
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/// 初始化窗口事件和组件 并隐藏窗口
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/// </summary>
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public void Hide()
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{
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InitEvent();
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this.gameObject.SetActive(false);
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}
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void InitEvent()
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{
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if (init) return;
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EventCenter.Instance.AddEventListener<CarIconInstanceCtrl>("CarDetailEditor", ActiveCarDetail);
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EventCenter.Instance.AddEventListener<string, int>("UpdateOnboardCount", UpdateOnboardGO);//更新当前选中车辆的子物体数量
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Button_Colse.onClick.AddListener(CloseButtonClick);
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init = true;
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}
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void ActiveCarDetail(CarIconInstanceCtrl carInstance)
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{
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currentCar = carInstance;
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this.gameObject.SetActive(true);
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carName.text = carInstance.text_IconName.text;
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string [] ceNames = carInstance.chidlEquipNames.Keys.ToArray<string>();
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contentCtrl_childEquip.CreatChildren(ceNames);
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contentCtrl_childEquip.SetInitMsg(carInstance.chidlEquipNames);
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string[] pNames = carInstance.personNames.Keys.ToArray<string>();
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contentCtrl_person.CreatChildren(pNames);
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contentCtrl_person.SetInitMsg(carInstance.personNames);
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}
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void UpdateOnboardGO(string nameStr,int changeValue)
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{
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currentCar.UpdateOnboardGO(nameStr, changeValue);
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}
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void CloseButtonClick()
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{
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this.gameObject.SetActive(false);
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contentCtrl_childEquip.RemoveAll();
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contentCtrl_person.RemoveAll();
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}
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}
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