unityzgy/Assets/Scripts/UIScripts/Teacher/Mono/AssetBundleIconPrefabCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

34 lines
876 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AssetBundleIconPrefabCtrl : IconBase
{
public Button button_showDetail;
public Button button_remove;
AssetBundleMsg thisMsg;
// Start is called before the first frame update
void Start()
{
button_showDetail.onClick.AddListener(ShowDetailButton);
button_remove.onClick.AddListener(RemoveButton);
}
public override void SetUpdateIconMsg(object msg,string msgType="")
{
thisMsg = msg as AssetBundleMsg;
}
private void RemoveButton()
{
this.transform.parent.GetComponent<EditorContentCtrl>().RemoveChild(text_IconName.text);
}
private void ShowDetailButton()
{
EventCenter.Instance.EventTrigger<AssetBundleMsg>("ShowModelMsg", thisMsg);
}
}