- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
34 lines
876 B
C#
34 lines
876 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class AssetBundleIconPrefabCtrl : IconBase
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{
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public Button button_showDetail;
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public Button button_remove;
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AssetBundleMsg thisMsg;
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// Start is called before the first frame update
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void Start()
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{
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button_showDetail.onClick.AddListener(ShowDetailButton);
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button_remove.onClick.AddListener(RemoveButton);
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}
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public override void SetUpdateIconMsg(object msg,string msgType="")
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{
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thisMsg = msg as AssetBundleMsg;
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}
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private void RemoveButton()
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{
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this.transform.parent.GetComponent<EditorContentCtrl>().RemoveChild(text_IconName.text);
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}
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private void ShowDetailButton()
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{
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EventCenter.Instance.EventTrigger<AssetBundleMsg>("ShowModelMsg", thisMsg);
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}
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}
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