- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
30 lines
706 B
C#
30 lines
706 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class QianJinDingInter : MonoBehaviour
|
|
{
|
|
|
|
Rigidbody thisRigbody;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
thisRigbody = this.GetComponent<Rigidbody>();
|
|
}
|
|
|
|
//千斤顶工作对本物体位置产生影响时 开启物理效果
|
|
public void StartWork()
|
|
{
|
|
Debug.Log("千斤顶开始工作,开启物体效果");
|
|
thisRigbody.isKinematic = false;
|
|
}
|
|
|
|
|
|
//千斤稳定 关闭物理效果
|
|
public void OnStabilize()
|
|
{
|
|
Debug.Log("千斤顶工作完成,关闭物体效果");
|
|
thisRigbody.isKinematic = true;
|
|
}
|
|
}
|