unityzgy/Assets/Scripts/StuentNet/TCP/TCPAddOrRmoveTufaExcute.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

32 lines
889 B
C#

using System.Collections.Generic;
using XFramework.NetOuter;
public class TCPAddOrRmoveTufaExcute : INetExcute
{
public override void NetExcute(ExcuteParam param)
{
MsgChangeTuFa(param.protocolByte);
}
//增加或删除突发事件命令
void MsgChangeTuFa(ProtocolByte proto)
{
int start = 0;
string protoName = proto.GetString(start, ref start);
bool result = proto.GetBool(start, ref start);
TuFaData tuFa = proto.GetClass<TuFaData>(start, ref start);
if (result)//新增
{
EventCenter.Instance.EventTrigger<List<TuFaData>>("CreatTuFaTrigger", new List<TuFaData>() { tuFa });
}
else //删除
{
GameObjectManager.Instance.DestoryTuFaGO(tuFa.ID);
}
AdjustingManager.Instance.ChangeTuFaData(tuFa, result);//更新导调初始化数据 避免再次导调时 缺失数据
}
}