unityzgy/Assets/Scripts/Scene/TeacherScene.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

29 lines
869 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using XFramework;
using XFramework.Objects;
public class TeacherScene : SceneState
{
public TeacherScene()
{
sceneName = "TeacherScene";
sceneIndex = -1;
async = false;
loadPanel = false;
}
protected override void SceneLoaded(Scene scene, LoadSceneMode mode)
{
base.SceneLoaded(scene, mode);
panelManager.Push(new LoginPanel());
GameObject pool = new GameObject("ObjectPool");
pool.AddComponent<ObjectPool>();
// GameObject listener = new GameObject("Listener");
//Game.SendMessage("InitListener", listener.AddComponent<Listener>());
// Game.SendMessage("InitCameraEvent", Camera.main.GetComponent<GOEventSystem.EventSystem_Camera>());
}
}