- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
29 lines
869 B
C#
29 lines
869 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using XFramework;
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using XFramework.Objects;
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public class TeacherScene : SceneState
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{
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public TeacherScene()
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{
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sceneName = "TeacherScene";
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sceneIndex = -1;
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async = false;
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loadPanel = false;
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}
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protected override void SceneLoaded(Scene scene, LoadSceneMode mode)
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{
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base.SceneLoaded(scene, mode);
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panelManager.Push(new LoginPanel());
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GameObject pool = new GameObject("ObjectPool");
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pool.AddComponent<ObjectPool>();
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// GameObject listener = new GameObject("Listener");
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//Game.SendMessage("InitListener", listener.AddComponent<Listener>());
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// Game.SendMessage("InitCameraEvent", Camera.main.GetComponent<GOEventSystem.EventSystem_Camera>());
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}
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}
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