unityzgy/Assets/Scripts/UIScripts/Teacher/Mono/GroupIconCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

67 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//分组标志控制器
public class GroupIconCtrl :IGroutIcon
{
int number;
bool isMaster;
GameObject masterTitle;
Transform thisTrans;
Text text_groupNumber;
public GroupIconCtrl(Transform groupTrans)
{
thisTrans = groupTrans;
masterTitle = thisTrans.Find("Image_MasterTitle").gameObject;
masterTitle = thisTrans.Find("Image_MasterTitle").gameObject;
text_groupNumber = this.thisTrans.Find("Text_GroupNumber").GetComponent<Text>();
thisTrans.gameObject.SetActive(false);
IsMaster = false;
}
public bool IsMaster {
get { return isMaster; }
set { isMaster = value;
masterTitle.gameObject.SetActive(isMaster);
}
}
public int GroupNumber {
get
{
return number;
}
set
{
number = value;
if (number < 0)//移除队列时
{
if (IsMaster)//当前是队长 移除队长标记
IsMaster = false;
}
else
{
text_groupNumber.text = number.ToString();
}
thisTrans.gameObject.SetActive(number>0);
}
}
}
public interface IGroutIcon
{
/// <summary>
/// 编队序号 无编队时设为-1
/// </summary>
int GroupNumber { set; get; }
/// <summary>
/// 编队身份 是否队长
/// </summary>
bool IsMaster { set; get; }
}