unityzgy/Assets/NewLayer 2.terrainlayer
ayuan9957 1b87b70d96 feat: 沙漠地形场景注册 + 海岛起点区域修复 + 编队编组下拉框修复
- 沙漠(沙漠.unity): 地形材质优化(增大tileSize减少重复), 添加枯草950簇, 烘焙NavMesh
- 沙漠注册到程序: AB打包, SAMap.txt, SQLite数据库(替换城市), 本地化XML, 8192x8192地图图片(含绿色起点区域)
- 海岛.unity: PermissibleArea旋转180°修正, MeshRenderer统一禁用(匹配山地)
- 海岛地图: 使用卫星贴图MountRainier_Stitched作为底图, 绘制绿色起点区域
- 编队编组下拉框: 修复选项顺序与FormationGroupingEnum不匹配导致前三个选错的问题
- StudentSub1EditorPanel: 运行时重建下拉选项, +1偏移映射enum
2026-07-27 17:30:32 +08:00

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TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NewLayer 2
m_DiffuseTexture: {fileID: 2800000, guid: 719af046c88ec7341894a0ae003d5ad7, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: d7b7fef5aa5f6f0459a7d7c14dc3956f, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 16, y: 16}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}