unityzgy/Assets/Scripts/zzTestScripts/ListRemoveTest.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

42 lines
949 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ListRemoveTest : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
List<TuFaData> tuFaDatas = new List<TuFaData>();
TuFaData data1 = new TuFaData();
data1.ID = 1;
data1.name = TuFaEnum.;
data1.posX = 1;
data1.posY = 2;
TuFaData data2 = new TuFaData();
data2.ID = 1;
data2.name = TuFaEnum.;
data2.posX = 1;
data2.posY = 2;
tuFaDatas.Add(data1);
tuFaDatas.Add(data2);
List<TuFaData> faDatas = new List<TuFaData>();
faDatas.Add(tuFaDatas[0]);
tuFaDatas.Remove(faDatas[0]);
//tuFaDatas.Remove(data2);
Debug.Log(tuFaDatas.Count);
}
// Update is called once per frame
void Update()
{
}
}