unityzgy/Assets/Scripts/zzTestScripts/ByteHelperTest.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

51 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
public class ByteHelperTest : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Dictionary<string, TransGesture> testDic = new Dictionary<string, TransGesture>();
testDic.Add("dasdsa", new TransGesture(Vector3.one, Vector3.one));
testDic.Add("sdadsad", new TransGesture(Vector3.one, Vector3.one));
//byte[] bytes = BytesHelper.ClassToBytes<Dictionary<string, TransGesture>>(testDic);
List<TransGesture> transGestures = new List<TransGesture>();
transGestures.Add(new TransGesture(Vector3.one, Vector3.one));
transGestures.Add(new TransGesture(Vector3.positiveInfinity, Vector3.one));
byte[] listbytes = BytesHelper.ClassToBytes<List<TransGesture>>(transGestures);
List<TransGesture> desList = BytesHelper.BytesToClass<List<TransGesture>>(listbytes);
SceneSyncData sceneSyncData = new SceneSyncData();
sceneSyncData.syncGGDic = new Dictionary<string, TransGesture>();
sceneSyncData.syncGGDic.Add("dsaas", new TransGesture(new Vector3(1.54456f,5.4564565f,8.456451321f), Vector3.one));
sceneSyncData.syncGGDic.Add("sssss", new TransGesture(Vector3.one, Vector3.one));
byte[] bytes = BytesHelper.ClassToBytes<SceneSyncData>(sceneSyncData);
//byte[] structBytes = BytesHelper.StructToBytes<TransGesture>(sceneSyncData.syncGGDic["dsaas"]);
SceneSyncProtoBuilder builder = new SceneSyncProtoBuilder(sceneSyncData);
byte[] protoBuilderBytes = builder.GetProto().Encode();
ABSceneSyncExcute aBSceneSync = new ABSceneSyncExcute();
aBSceneSync.NetExcute(new ExcuteParam("dsad", "test", (ProtocolByte)builder.GetProto()));
Debug.Log("s");
}
// Update is called once per frame
void Update()
{
}
}