unityzgy/Assets/Scripts/UIScripts/ThisProjectPublic/TextButtonCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

33 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//文字按钮控制类 设置文字时动态改变按钮高度 确保显示所有文字
public class TextButtonCtrl : MonoBehaviour
{
[SerializeField]
Text text_msg =null;
[SerializeField]
RectTransform button_trans=null;
TextGenerator generator = new TextGenerator();
TextGenerationSettings settings;
[SerializeField]
float pading=5;//按钮与文字之间预留的空白区域 默认文字居中 上下一致
public void SetStr(string str)
{
if(settings.font==null)
settings = text_msg.GetGenerationSettings(text_msg.rectTransform.rect.size);//获取Text 的实际尺寸
if (settings.horizontalOverflow == HorizontalWrapMode.Overflow)//不能设置为横向扩展 否则无法正确计算高度
settings.horizontalOverflow = HorizontalWrapMode.Wrap;
float value = generator.GetPreferredHeight(str, settings);
Vector2 size = button_trans.sizeDelta;
size.y = value+ pading*2;
//Debug.Log(size.y);
button_trans.sizeDelta = size;
text_msg.text = str;
}
}