- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using XFramework;
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//一个通用的提示窗口 会遮挡其他界面 需关闭后才能操作其他界面
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//初始化可注入显示内容和确定按钮的事件
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//点击本界面关闭按钮时 隐藏本窗口 不做任何逻辑
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//点击确认按钮时 会执行外界传入的确定事件
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public class PromptWindows : BasePanel
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{
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const string windowName = "Panel_promptWindow";
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Text text_msg;
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UnityAction buttonSure;
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public PromptWindows() : base(new UIType(windowName))
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{
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}
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protected override void InitEvent()
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{
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text_msg = ActivePanel.GetComponentInChildren<Text>();
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ActivePanel.FindChildTrans("Button_sure").GetComponentInChildren<Button>().onClick.AddListener(SureButtonOn);
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ActivePanel.FindChildTrans("Button_Close").GetComponentInChildren<Button>().onClick.AddListener(CloseButtonOn);
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}
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public override void Change(object newData)
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{
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PromptWindowInitData initData = (PromptWindowInitData)newData;
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ShowPromptWindow(initData.showMsg);
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buttonSure = initData.buttonSure;//注册确定事件
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}
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void ShowPromptWindow(string value)
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{
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text_msg.text = value;
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}
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private void CloseButtonOn()
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{
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ClosePanel();
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}
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//确定事件
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public void SureButtonOn()
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{
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ClosePanel();
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buttonSure?.Invoke();
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}
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//关闭本界面
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private void ClosePanel()
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{
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Pop();
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}
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}
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//
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public class PromptWindowInitData
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{
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public string showMsg;
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public UnityAction buttonSure;//确认操作按钮
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public PromptWindowInitData(string msg, UnityAction action)
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{
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showMsg = msg;
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buttonSure = action;
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}
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}
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