- PromptTextCtrl: 新增SetPromptLocalized支持3秒内实时翻译 - StudentSub2EditorPanel: 3处SetPrompt改SetPromptLocalized - AppraiseSliderCtrl: 评价指标名称用Get()翻译 - WaitResultPanel: 评价等级用Get()翻译避免先闪中文 - EditorAppraiser: 厂区距离提示中厂区名称先Get()翻译 - GameObjectManager: 距离提示用Get()翻译 - StudentSub2EditorPanel: Text_terrainName同步地形名+实时翻译 - SubStart: 车辆列表为空时回退CameraPos定位相机 - 所有UI预制体verticalOverflow改为Overflow(322处) - LocalizationManager/LoginPanel/HistoryPanel/VRTooltip: 移除强制Overflow - 分组错误提示用Get()翻译+新增4条翻译 - 山地作为林地别名在代码回退字典中
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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//评价指标滑块控制类
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public class AppraiseSliderCtrl : MonoBehaviour
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{
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public Slider slider_weight;//权重滑块
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public Text pointName;//显示评价指标类型
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public Text showSliderValue;//显示滑块值
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string currentName;
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string valueUnit;
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UnityAction<string, float> valueChangedEvent;
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// Start is called before the first frame update
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void Awake()
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{
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slider_weight.minValue = 0;
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slider_weight.maxValue = 20;
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slider_weight.wholeNumbers = true;
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slider_weight.onValueChanged.AddListener(SliderValueChanged);
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slider_weight.value = (slider_weight.minValue + slider_weight.maxValue) / 2;
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}
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/// <summary>
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/// 注入初始化参数 返回当前权重值
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="valueChanged"></param>
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/// <returns>当前权重值</returns>
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public float InjectInitData(string Name, UnityAction<string, float> valueChanged)
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{
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this.valueChangedEvent = valueChanged;
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currentName = Name;
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LocalizationManager.SetFormatted(pointName, "{0}:", LocalizationManager.Get(currentName));
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return slider_weight.value/10;
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}
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protected virtual void SliderValueChanged(float value)
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{
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float trueValue = value / 10f;//转换为0-2便于显示和后续计算
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showSliderValue.text = trueValue.ToString("0.0");
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valueChangedEvent?.Invoke(currentName, trueValue);
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}
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//隐藏时 初始化slider
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private void OnDisable()
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{
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valueChangedEvent = null;
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slider_weight.value = (slider_weight.minValue+slider_weight.maxValue)/2;//保持在中间
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}
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}
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