- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
20 lines
759 B
C#
20 lines
759 B
C#
using UnityEngine;
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namespace XNodeEditor.Internal {
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public struct RerouteReference {
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public XNode.NodePort port;
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public int connectionIndex;
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public int pointIndex;
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public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
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this.port = port;
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this.connectionIndex = connectionIndex;
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this.pointIndex = pointIndex;
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}
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public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
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public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
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public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
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public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
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}
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} |