- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Video;
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public class FadeController : MonoBehaviour, IPointerClickHandler
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{
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public Animator animator;
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public VideoController videoController;
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void OnEnable()
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{
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StartCoroutine("DelayHide");
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}
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void Start()
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{
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videoController.videoPause += () =>
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{
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StopCoroutine("DelayHide");
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if (animator.GetCurrentAnimatorStateInfo(0).IsName("FadeOutAnimation"))
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{
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StartCoroutine("Show");
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}
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};
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videoController.videoControlling += () =>
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{
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StopCoroutine("DelayHide");
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if (!videoController.IsPause)
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StartCoroutine("DelayHide");
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};
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (animator.GetCurrentAnimatorStateInfo(0).IsName("FadeOutAnimation"))
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{
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StartCoroutine("Show");
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StartCoroutine("DelayHide");
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}
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}
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public IEnumerator Show()
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{
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yield return null;
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animator.SetTrigger("FadeIn");
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}
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public IEnumerator DelayHide()
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{
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yield return new WaitForSeconds(4.0f);
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animator.SetTrigger("FadeOut");
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}
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} |