unityzgy/Assets/ThirdPackages/VideoController/Scripts/FadeController.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

51 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Video;
public class FadeController : MonoBehaviour, IPointerClickHandler
{
public Animator animator;
public VideoController videoController;
void OnEnable()
{
StartCoroutine("DelayHide");
}
void Start()
{
videoController.videoPause += () =>
{
StopCoroutine("DelayHide");
if (animator.GetCurrentAnimatorStateInfo(0).IsName("FadeOutAnimation"))
{
StartCoroutine("Show");
}
};
videoController.videoControlling += () =>
{
StopCoroutine("DelayHide");
if (!videoController.IsPause)
StartCoroutine("DelayHide");
};
}
public void OnPointerClick(PointerEventData eventData)
{
if (animator.GetCurrentAnimatorStateInfo(0).IsName("FadeOutAnimation"))
{
StartCoroutine("Show");
StartCoroutine("DelayHide");
}
}
public IEnumerator Show()
{
yield return null;
animator.SetTrigger("FadeIn");
}
public IEnumerator DelayHide()
{
yield return new WaitForSeconds(4.0f);
animator.SetTrigger("FadeOut");
}
}