unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Scripts/Interactions/GrabAttachMechanics/VRTK_SpringJointGrabAttach.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

32 lines
1.4 KiB
C#

// Spring Joint Grab Attach|GrabAttachMechanics|50050
namespace VRTK.GrabAttachMechanics
{
using UnityEngine;
/// <summary>
/// The Spring Joint Grab Attach script is used to create a simple Spring Joint connection between the object and the grabbing object.
/// </summary>
/// <example>
/// `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Drawer object in the scene.
/// </example>
[AddComponentMenu("VRTK/Scripts/Interactions/Grab Attach Mechanics/VRTK_SpringJointGrabAttach")]
public class VRTK_SpringJointGrabAttach : VRTK_BaseJointGrabAttach
{
[Tooltip("Maximum force the joint can withstand before breaking. Infinity means unbreakable.")]
public float breakForce = 1500f;
[Tooltip("The strength of the spring.")]
public float strength = 500f;
[Tooltip("The amount of dampening to apply to the spring.")]
public float damper = 50f;
protected override void CreateJoint(GameObject obj)
{
SpringJoint tmpJoint = obj.AddComponent<SpringJoint>();
tmpJoint.breakForce = (grabbedObjectScript.IsDroppable() ? breakForce : Mathf.Infinity);
tmpJoint.spring = strength;
tmpJoint.damper = damper;
givenJoint = tmpJoint;
base.CreateJoint(obj);
}
}
}