- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
// Spring Joint Grab Attach|GrabAttachMechanics|50050
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namespace VRTK.GrabAttachMechanics
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{
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using UnityEngine;
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/// <summary>
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/// The Spring Joint Grab Attach script is used to create a simple Spring Joint connection between the object and the grabbing object.
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/// </summary>
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/// <example>
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/// `VRTK/Examples/021_Controller_GrabbingObjectsWithJoints` demonstrates this grab attach mechanic on the Drawer object in the scene.
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/// </example>
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[AddComponentMenu("VRTK/Scripts/Interactions/Grab Attach Mechanics/VRTK_SpringJointGrabAttach")]
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public class VRTK_SpringJointGrabAttach : VRTK_BaseJointGrabAttach
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{
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[Tooltip("Maximum force the joint can withstand before breaking. Infinity means unbreakable.")]
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public float breakForce = 1500f;
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[Tooltip("The strength of the spring.")]
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public float strength = 500f;
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[Tooltip("The amount of dampening to apply to the spring.")]
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public float damper = 50f;
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protected override void CreateJoint(GameObject obj)
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{
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SpringJoint tmpJoint = obj.AddComponent<SpringJoint>();
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tmpJoint.breakForce = (grabbedObjectScript.IsDroppable() ? breakForce : Mathf.Infinity);
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tmpJoint.spring = strength;
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tmpJoint.damper = damper;
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givenJoint = tmpJoint;
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base.CreateJoint(obj);
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}
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}
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} |