- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
71 lines
2.8 KiB
C#
71 lines
2.8 KiB
C#
namespace VRTK
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{
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using UnityEngine;
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using UnityEditor;
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using System;
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public static class VRTK_EditorUtilities
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{
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public static GUIContent BuildGUIContent<T>(string fieldName, string displayOverride = null)
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{
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var displayName = (displayOverride != null ? displayOverride : ObjectNames.NicifyVariableName(fieldName));
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var fieldInfo = typeof(T).GetField(fieldName);
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var tooltipAttribute = (TooltipAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(TooltipAttribute));
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return (tooltipAttribute == null ? new GUIContent(displayName) : new GUIContent(displayName, tooltipAttribute.tooltip));
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}
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public static void AddHeader<T>(string fieldName, string displayOverride = null)
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{
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var displayName = (displayOverride != null ? displayOverride : ObjectNames.NicifyVariableName(fieldName));
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var fieldInfo = typeof(T).GetField(fieldName);
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var headerAttribute = (HeaderAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(HeaderAttribute));
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AddHeader(headerAttribute == null ? displayName : headerAttribute.header);
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}
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public static void AddHeader(string header, bool spaceBeforeHeader = true)
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{
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if (spaceBeforeHeader)
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{
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EditorGUILayout.Space();
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}
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EditorGUILayout.LabelField(header, EditorStyles.boldLabel);
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}
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public static void DrawUsingDestructiveStyle(GUIStyle styleToCopy, Action<GUIStyle> drawAction)
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{
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Color previousBackgroundColor = GUI.backgroundColor;
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GUIStyle destructiveButtonStyle = new GUIStyle(styleToCopy)
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{
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normal =
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{
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textColor = Color.white
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},
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active =
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{
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textColor = Color.white
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}
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};
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GUI.backgroundColor = Color.red;
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drawAction(destructiveButtonStyle);
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GUI.backgroundColor = previousBackgroundColor;
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}
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public static void DrawScrollableSelectableLabel(ref Vector2 scrollPosition, ref float width, string text, GUIStyle style)
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{
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using (EditorGUILayout.ScrollViewScope scrollViewScope = new EditorGUILayout.ScrollViewScope(scrollPosition))
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{
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scrollPosition = scrollViewScope.scrollPosition;
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float textHeight = style.CalcHeight(new GUIContent(text), width);
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EditorGUILayout.SelectableLabel(text, style, GUILayout.MinHeight(textHeight));
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if (Event.current.type == EventType.Repaint)
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{
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width = GUILayoutUtility.GetLastRect().width;
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}
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}
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}
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}
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} |