unityzgy/Assets/ThirdPackages/VRPackage/SteamVR/InteractionSystem/Longbow/Scripts/SoundBowClick.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

40 lines
1.1 KiB
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Sounds for the bow pulling back
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SoundBowClick : MonoBehaviour
{
public AudioClip bowClick;
public AnimationCurve pitchTensionCurve;
public float minPitch;
public float maxPitch;
AudioSource thisAudioSource;
//-------------------------------------------------
void Awake()
{
thisAudioSource = GetComponent<AudioSource>();
}
//-------------------------------------------------
public void PlayBowTensionClicks( float normalizedTension )
{
// Tension is a float between 0 and 1. 1 being max tension and 0 being no tension
float y = pitchTensionCurve.Evaluate( normalizedTension );
thisAudioSource.pitch = ( ( maxPitch - minPitch ) * y ) + minPitch;
thisAudioSource.PlayOneShot( bowClick );
}
}
}