- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
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{
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public class StandaloneInput : VirtualInput
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{
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public override float GetAxis(string name, bool raw)
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{
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return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
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}
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public override bool GetButton(string name)
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{
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return Input.GetButton(name);
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}
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public override bool GetButtonDown(string name)
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{
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return Input.GetButtonDown(name);
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}
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public override bool GetButtonUp(string name)
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{
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return Input.GetButtonUp(name);
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}
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public override void SetButtonDown(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetButtonUp(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxisPositive(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxisNegative(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxisZero(string name)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override void SetAxis(string name, float value)
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{
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throw new Exception(
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" This is not possible to be called for standalone input. Please check your platform and code where this is called");
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}
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public override Vector3 MousePosition()
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{
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return Input.mousePosition;
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}
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}
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} |