unityzgy/Assets/ThirdPackages/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

134 lines
3.3 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
{
public class MobileInput : VirtualInput
{
private void AddButton(string name)
{
// we have not registered this button yet so add it, happens in the constructor
CrossPlatformInputManager.RegisterVirtualButton(new CrossPlatformInputManager.VirtualButton(name));
}
private void AddAxes(string name)
{
// we have not registered this button yet so add it, happens in the constructor
CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis(name));
}
public override float GetAxis(string name, bool raw)
{
if (!m_VirtualAxes.ContainsKey(name))
{
AddAxes(name);
}
return m_VirtualAxes[name].GetValue;
}
public override void SetButtonDown(string name)
{
if (!m_VirtualButtons.ContainsKey(name))
{
AddButton(name);
}
m_VirtualButtons[name].Pressed();
}
public override void SetButtonUp(string name)
{
if (!m_VirtualButtons.ContainsKey(name))
{
AddButton(name);
}
m_VirtualButtons[name].Released();
}
public override void SetAxisPositive(string name)
{
if (!m_VirtualAxes.ContainsKey(name))
{
AddAxes(name);
}
m_VirtualAxes[name].Update(1f);
}
public override void SetAxisNegative(string name)
{
if (!m_VirtualAxes.ContainsKey(name))
{
AddAxes(name);
}
m_VirtualAxes[name].Update(-1f);
}
public override void SetAxisZero(string name)
{
if (!m_VirtualAxes.ContainsKey(name))
{
AddAxes(name);
}
m_VirtualAxes[name].Update(0f);
}
public override void SetAxis(string name, float value)
{
if (!m_VirtualAxes.ContainsKey(name))
{
AddAxes(name);
}
m_VirtualAxes[name].Update(value);
}
public override bool GetButtonDown(string name)
{
if (m_VirtualButtons.ContainsKey(name))
{
return m_VirtualButtons[name].GetButtonDown;
}
AddButton(name);
return m_VirtualButtons[name].GetButtonDown;
}
public override bool GetButtonUp(string name)
{
if (m_VirtualButtons.ContainsKey(name))
{
return m_VirtualButtons[name].GetButtonUp;
}
AddButton(name);
return m_VirtualButtons[name].GetButtonUp;
}
public override bool GetButton(string name)
{
if (m_VirtualButtons.ContainsKey(name))
{
return m_VirtualButtons[name].GetButton;
}
AddButton(name);
return m_VirtualButtons[name].GetButton;
}
public override Vector3 MousePosition()
{
return virtualMousePosition;
}
}
}